Factsheet

Developer:
Radical Fish Games
Based in Saarbrücken, Germany

Release date:
Early Access May 7th 2026

Platforms:
PC / Linux
Consoles (planned)

Website:
http://www.alabaster-dawn.com

Regular Price:

USDTBA
EURTBA
CADTBA
GBPTBA

Description

Alabaster Dawn is an Action RPG building on top of the best aspects of Radical Fish Games' previous title CrossCode, featuring a deep and engaging combat system, challenging puzzles and an epic story set in a curious world full of secrets to discover and places to explore. The shadow of Nyx has fallen, warping the world into a wasteland and vanishing the gods and their people. Now, Juno, the Outcast Chosen, awakens to an impossible task: bring it all back. The new trailer showcase new content, including new boss fights, story sequences and locations. Alabaster Dawn Early Access launches on May 7th, 2026.

History

Development on Alabaster Dawn has started around the time the last CrossCode DLC (A New Home) has been released. Initially (and for a long time) known as "Project Terra", the Project started by... writing a new engine. Just like CrossCode, the game is based on HTML5. However, this time we decided to use WebGL to support 3D graphics. Additionally we decided to rewrite our entire CrossCode codebase from JavaScript to TypeScript in order to simplify ports for consoles. After several years of prototyping and building a new solid foundation... we finally settled for the name "Alabaster Dawn" and were ready to properly start working on all that content we've planned! In 2025 we released a demo version on Steam with overwhelmingly positive reception. Now in 2026 we will finally release an Early Access version of Alabaster Dawn that will feature part of the content. With early access we plan to support an extended development time and gather more feedback to bring the game to its best possible state.

Features

  • A unique 2.5D art style combing pixelart with a subtle 3D perspective
  • A deep combat system featuring combo trees, 4 elements, and 8 unique weapons that can be quickly switched between at any time
  • A large environment to explore that will change and develop as the game progresses
  • Settlements that will be built from rubbles into bustling towns.
  • Several larger dungeons filled with puzzles and large boss fights
  • A complete RPG system with leveling, equipment, and skill trees
  • A unique cooking system that combines healing and buff consumables with a leveling system, designed to avoid item hoarding
  • All the exploration and jumping that you loved (...or hated) from CrossCode. The 3D helps with the perspective!
  • A detailed movement system with auto-jumping and precise collision
  • An engaging story about rebuilding a civilization with lots of surprising twists
  • Original soundtrack by Deniz Akbulut (aka Nagi Shirakumo)

Videos

Early Access Trailer YouTube


Images

download all screenshots & photos as .zip (44MB)
100-hub-explore.png
105-nyx-combat.png
110-frog-boss.png
115-lyhamn-cutscene.png
130-lyhamn-wellspring.png
140-lyhamn-wellspring-night.png
145-lyhamn-cutscene.png
150-dungeon-01.png
150-nyx-puzzle-02.png
160-lyhamn-dialog.png
170-silver-peak-scene.png
180-nature-combat.png
190-nyx-spire.png
200-nyx-combat.png
210-remis.png
220-lyhamn-garden3.png
225-dungeon-02.png
230-skilltree.png
240-lyhamn-cooking.png
260-hub-nature-02.png
270-nest-weaving-3.png
280-libra.png
290-nest-cinematic-1.png
300-lyhamn-garden2.png
310-nyx-puzzle-04.png
320-lyhamn-festival.png
330-nest-weaving-2.png
340-silver-peak-view.png
350-vulture-1.png
360-lyhamn-beach.png
380-hub-explore.png
390-titlescreen.png

download logo files as .zip (1MB)
logo
logo2

Title Screen Key Art
Key Artwork as seen in the title screen in large resolution https://drive.google.com/file/d/1oje8qEZgKlXf-KF7IL4tWuZBd-vhuS4R/view?usp=sharing.


About Radical Fish Games

Boilerplate
We are a small group of game developers that somehow managed to create CrossCode. So we tend to polish our stuff, be it animations, controls, physics or that one pixel in the interface that just didn't seem right. We like our games with a touching story and deep, fast-paced gameplay. And since we all grew up in the 16bit area, we add some good ol' 2D sprite art on top. That's what we do in a nutshell.

More information
More information on Radical Fish Games, our logo & relevant media are available here.


Alabaster Dawn Credits

Felix 'Lachsen' Klein
Programmer, Artist, Game Designer

Stefan 'R.D.' Lange
Programmer, Game Designer

Flora "Teflora' Valerius
Technical Artist, Sound designer

Henning 'GFlügel' Hartmann
Game Designer, Programmer

Thomas 'T-Free' Fröse
Artist

Fabrice 'Frece' Magdanz
Artist

Martina 'TinyArtJar' Brodehl
Artist

Sibylle 'Nomnomroko' Hell
Artist

Deniz Akbulut
Composer

Daniel 'The_question' Tillmann
Artist

Javid 'Sno' Ali
Animator

Luke 'Lun Calsari' Wacholtz
Writer

Josephine 'Hynori' Martens
Artist

Clara 'Hoo' Gerling
Artist

Fiona 'Sothe' Hübler
Game Designer

Anthony Oetzmann
Sound Designer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks